The cultist offer alligance the demon Zuggtmoy. Medium Undead After that you are a member and no member will speak out that you've joined as they scarcely care. Creatures that the user catch within the net begin to experience rapid decomposition and decay as though they are aging at a massively accelerated rate (see page 117 of the Player's Handbook for net statistics A creature entangled in the net must make a Fortitude save (DC 15) each round or suffer 2 points of ability damage. They exist in the shadows, often transforming abandoned buildings into temples. Tharizdun Thriszdun is the chaotic evil god who created the Abyss. "Light must be snuffed, perfection decayed, order dissolved, and minds fragmented." This effect deals 5d6 points of damage to every creature within 10 feet (DC 16 Fortitude save) and ignites flammable objects it touches. Damargath, Witness of Tharizdun: Male human cleric 10/fighter 5; CR 15; Medium humanoid; HD 10d8+30 plus 5d10+15; hp 117; Init +6; Spd 20 ft.; AC 24, touch 12, flat-footed 22; Base Atk +12; Grp +15; Atk +16 melee (1d12+5/x3, +1 unholy greataxe) or +16 ranged (1d8+2/x3, +2 longbow); Full Atk +16/+11/+6 melee (1d12+5/x3, +1 unholy greataxe) or +16/+11/+6 ranged (1d8+2/x3, +2 longbow); SA rebuke undead 6/day; AL NE; SV Fort +14, Ref +6, Will +11; Str 16, Dex 14, Con 16, Int 13, Wis 16, Cha 17. 5. Back to Main Page → 3.5e Homebrew → Quests, https://www.dandwiki.com/w/index.php?title=Darrin_Drader%27s_%22The_Cult_of_Tharizdun%22_(3.5e_Quest)&oldid=680693. Blightfire (Su): As a standard action, a blighter cultist can unleash a scorching blast of fire. The creature continues to take ability damage and negative levels each round the creature remains entangled. He has found numerous malcontents here who are not satisfied with their lives because of the usually sunless weather, or those who are dissatisfied with the leadership of "His Noble Lordship, the Viscount Langard of Verbabonc, Defender of the Faith." The cult goes to great lengths to recover any remaining portions of these items by devoting months, if not years, scouring moldering texts to learn the history of their god's lost items of power. The blade was lost during the battle, and Lum spent the rest of his life in a maddening failed attempt to find it again. He is the overarching antagonist of Elemental Evil storyline due to being the masters of four evil archomentals, Olhydra, Ogrémoch, Imix and Yan-C-Bin. To them, life is neither sacred, nor valuable unless it serves to promote their own agenda. This isn’t just some random temple that was lost to the ages – it was a vital center of the cult, and thus should hold a properly important place in the campaign as a … Elhoriads are used primarily for melee combat. To summon the Princes, Tharizdun's followers operate within the cult of the Elder Elemental Eye. Starting on the third round of entanglement, the entangled creature gains one negative level in addition to ability damage. The cultist offer alligance the demon Zuggtmoy. They fear that one of these creatures will fall into the hands of their enemies, allowing their foes to better prepare the next time they encounter the undead creatures. Their job is to weaken opponents before their foes can reach the cultists whom they protect. Though their lord is currently locked away in a planar prison, the congregations praise the fact that even the most optimistic sages agree that in time everything that exists will one day pass into dust and nothingness. Temporary Storage and Sleeping Areas: These rooms contain crates of food and other necessities, as well as several simple beds. Many who encounter them simply dismiss them as blackened skeletons, so they often make the mistake of employing the same tactics that they would against these all-too common undead. The Cult of Tharizdun is a God Cult. Hit Dice: 5d12 (32 hp) There is usually one blighter here, as well (90% chance of her being present). He would later appear in Gygax's series of Gord novels. It continuously radiates darkness in a 20-foot radius as the darkness spell. Camouflaged Watery Pit Trap: CR 5; mechanical; location trigger; manual reset; Reflex save (DC 20) avoids; 25 ft. deep (2d6, fall); multiple targets (first target in each of two adjacent 5-ft. squares); Search (DC 25); Disable Device (DC 317). Tharizdun is a powerful daelkyr warlord, a being so profoundly evil and so immense in terms of magical power, he is very nearly a god. 6 -- Charisma. They furthermore decide that if they cannot obtain the finer things in life, no one deserves to have them. He is the overarching antagonist of Elemental Evil storyline due to being the masters of four evil archomentals, Olhydra, Ogrémoch, Imix and Yan-C-Bin. Sun Apr 21, 2013 7:07 am Scarlet Brotherhood + Tharizdun Here is topic - what are connections between Scarlet Brotherhood and Black Spiral cult? The church commonly crafts the following item for its followers. Tharizdun, Cult of Organization/Society Caves of Ancient Secrets: RttToEE Web Enhancement, D&D 3.0e 11 Tharizdun, Cult of Organization/Society Dragon Magazine #347 34 Tharizdun, Cult of Organization/Society Return to the Temple of Elemental Evil, D&D 3.0e 6, 9, 32, 38, 39, 53, 101, 106, 143, 145, 146, 161, 163 Tharizdun, Purple Robes of Item At some point before the year -209 CY, history records that Baron Lum the Mad wielded the blade in battle against Ur-Flan sorcerers in the forest now known as the cursed Bonewood. There is a module in 5th edition (Princes of the Apocalypse) that is a sequel to it, but it focuses more on the cultist than the princes or Tharizdun. It’s important to note that the Temple itself was very significant in the cult of Tharizdun. Even from his eternal prison, Tharizdun continues to influence the world through his cultists. The beach itself is barely a strip of sand at high tide, though low tide exposes a fair amount of bracken-strewn sand. Full Attack: Longsword +5 melee (1d8+4/19-20) or 2 claws +5 melee (1d4+3 plus entropic touch) Damargath had once been one of the high priests of Tharizdun in the city of Greyhawk, but he left along with ten of his most trusted henchmen to create a new division in this city. They will be the last ones remaining after he cleanses the world of the stink and filth that currently inhabits it. Remnants of once-mighty magic still possess an ember of their former power, and many consider them the most important direct link between followers and deity. Tharizdun's booming response to the cultists is a quote from this module in fact (No spoilers here). Elhoriads are intelligent creatures, but they derive their power from Tharizdun, so they remain fiercely loyal to him and his followers. Hallways are often lined with murder holes, rooms are constructed with a dais so that warriors can gain the advantage of higher ground. Market Price: 8,500 gp. Cleric Spells Prepared (6/5+1/5+1/4+1/3+1/2+1; save DC 13 + spell level): 0 -- cure minor wounds, detect magic, light, mending, read magic, resistance; 1st -- bane, cause fear, curse water, entropic shield, obscuring mist, protection from good*; 2nd -- align weapon, darkness, desecrate*, make whole, sound burst, undetectable alignment; 3rd -- cure serious wounds, dispel magic, magic circle against good*, obscure object, searing light; 4th -- discern lies, dismissal, restoration, unholy blight*; 5th -- dispel good*, slay living, true seeing. Tharizdun was described in Dragon#294 as a pitch-black, roiling, amorphous form. To preserve the element of surprise, the cult keeps a tight rein on these creatures. The cultists claim that Tharizdun, and not nature itself, empowers their druidic spells and abilities. In her natural state, she appeared as a huge cresting wave with two eyes like large pearlsor as a shapeless watery mass about 20 ft (6.1 m) in diameter. Tharizdun has many known artifacts. Tharizdun will win the battle, despite the opposition of all the gods. Tharizdun, also called the Elder Elemental Eye and the Chained god, is one of the first of the main pantheon of the Dungeons & Dragons Universe to come into being. (The normal water depth is about 10 feet deep, but it can fluctuate between 15 feet deep and 5 feet deep.) 5 -- Wisdom Possessions:+5 mithral breastplate,+1unholygreataxe, +2 longbow, quiver with20 arrows, amulet of natural armor +2. It was 3 linked encounters and the first encounter had the only "cool" dungeon dressing, that of the spiral associated with Tharizdun, carved into the floor of a pyramid. As the Dark God, he is described as an incorporeal wraithform, black and faceless. The cult’s ultimate goal is to fray the boundaries between the world and the Elemental Chaos (or the Abyss) and thus free its dreadful patron. About the Product Historian While the outside of a temple to Tharizdun normally doesn't betray the nature of its malign denizens, the interior must serve as a place of worship as well as a defensive location where the inhabitants can defend themselves from those who would try to destroy them. Yesterday our bi-weekly game met, this time with a side trek from a different DM. Skills and Feats: Climb +11, Concentration +16, Craft (weaponsmithing) +6, Heal +11, Intimidate +10, Jump -3, Knowledge (religion) +14, Knowledge (the planes) +14, Spellcraft +6; Blind-Fight, Brew Potion, Cleave, Craft Magic Arms and Armor, Craft Wondrous Item, Great Cleave, Improved Initiative, Improved Sunder, Power Attack, Scribe Scroll. Since the Nein have found themselves in a bit of an emergency situation, we’ll only be summarizing things relating to what we here at Stats are referring to as The Rexxentrum Clusterf*** (this is a technical term). Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat footed 15 Ceremony chambers, the private rooms belonging to the high priests are located deep within the temple. At any moment, 1d4 blighters may be outside the temple. Interactions With Players:The Court of Mirrors is extremely self-centred making then annoying to talk to. If the PCs must take action against the cult, they will ultimately face Damargath, or another like him. The fire cult, Cult of the Eternal Flame, is led by the tiefling Vanifer The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel This campaign takes characters from level 1 through level 15 as adventurers battle the elemental cults across the North and work to uncover their true agenda. Witnesses of Tharizdun rise to the top of their clergy due to certain common personality traits that ultimately allow them to recruit and lead others within the cult. Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Either way, there are four magical artifacts in that 5th edition module that are pretty cool and could be used as the four artifacts needed to free Tharizdun in your story. The blighter prestige class, with its ability to ruin natural locations, holds great appeal to Tharizdun's mortal worshippers. Those who are disenfranchised by society find not only acceptance, but luxury in these surroundings. Though they don't all fit the following description, most have many, if not all of these traits. Enjoy. The specific ability affected depends on the result of a d6 roll: 1 -- Strength Although Tharizdun has been imprisoned, he’s kept a good portion of his powers, having a divine rank of 11 (out of 20). He is also behind the Abyss' creation. 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